April 28th: INTEC Group

Join us Friday at 12PM to hear from INTEC Group. 

INTEC has offices in Fairfax, VA; Washington, DC; Charlotte, NC; and Raleigh, NC (coming soon). The firms portfolio includes everything from intimate, corporate interior spaces to substantial, ground up base building projects.

INTEC Group roots date back to 1984 when they were established as one of the first firms to combine architecture and interior design as an integrated concept. By fusing concept innovation, brand, research and advanced technology to their process, they are able to connect with their clients and bring the clients unique and personal missions to life.

INTEC's main focus is on how design affects people. How people work, how they connect and how they find fulfillment. They believe design has the power to enhance the human condition, and they are passionate about doing just that.

Visit INTEC's website here.


Two Minutes With // M Moser

Hello!  We are excited to release our recent interview with Charlton Hutton, of M Moser.  Known for creating workplaces for global businesses, M Moser specializes in creating effective workplace environments; designing and delivering office interiors, architecture, corporate campuses, and R&D facilities.  To optimize the use of space and budget, M Moser’s project professionals focus on developing workplaces that support our clients’ business goals and management objectives.  Check out their website for more great projects.

Images courtesy of M Moser. 

VT:  You were featured in Interior Design Magazine for the Tough Mudder U.S. Headquarters because the project truly embraced the culture of the company.  What kind of preliminary research goes into your designs so that you know the final product will be authentic? 

CH:  We hold kick off meetings and visioning sessions at the beginning of every project to best understand how the clients are currently working and the direction they are headed.  We use this information to interpret the vision into the design of the future space.  Tough Mudder gave our design team the opportunity to participate in an obstacle course challenge to gain a true understanding of TM’s culture and inspiration for the 35,000 square foot Brooklyn Headquarters at 15 MetroTech Center. We were able to prove we are team players and form an amazing bond with the team.  This experience paved the way for us to fully understand TM’s mission and to build the space for this quick evolving company to showcase TM’s culture and brand identity.

VT:  A lot of your projects feature bold graphic or sculptural expressions.  How have you found that art can be used to successfully convey a concept or make a subtle nod to a client’s brand?

CH:  Environmental branding and graphics is an important aspect of design for our clients to connect them to the space.  The abstraction of art allows the design team to convey the client’s mission and values in a non-literal sense.  We use the application of graphics and art as a means to connect to the local community. By engaging local artists, we are able to develop a regional residence within the space that makes it unique to the location while supporting the brand with customized installations.

VT:  Your clients come from cities all around the world -- London, New York, Shanghai, and Bangalore -- just to name a few.  How do you see people working differently from culture to culture?

CH:  Absolutely.  M Moser is a global company and we encounter cultural differences between our 16 offices worldwide. I’ve worked with teams in all the locations mentioned above and have had the opportunity to learn a lot about the different cultures that has helped me build success in my designs. Our teams are connected through our underlying cohesive vision of how we approach our designs and the individual designers that communicate that vision with their personal touch in every project.  We find our global clients want to create spaces identifiable to their brand, with a unique, innovative expression of the specific region of that office.

VT:  M Moser was one of the winners of the “Serving Hospitality in the Office” Design Competition in 2014, providing an innovative solution that incorporated hospitality elements into workplace design.  How can spaces benefit from taking cues from various areas of design expertise and applying them to an office environment?

CH:  Hospitality has influenced commercial trends to push for a more residential design. We create spaces that are more human -- relating to the individual to make the space feel comfortable and fun, yet still professional. By designing workplaces with an open plan environment to create a sense of community and balance between the work settings to accommodate personal workstyles allowing employees to be flexible and best suited to complete a variety of tasks.

VT:  What advice do you have for students who are interested in a career in workplace interiors?

CH:  It’s an exciting industry! Make sure you are passionate about design.  It can be extremely challenging but equally as rewarding and gratifying to create spaces for people. I always am so happy to hear clients tell me “I love to wake up and come into the office.”


April 14th: WeWork

Join us Friday at 12 PM to listen to Kelsey Conroy, a Virginia Tech Alumna, from WeWork.

WeWork aims to build more than beautiful, shared office spaces. They help new buisness owners to develop their company. WeWork puts a strong focus on community, a place someone can join as an individual, 'me', but where the individual becomes part of a greater 'we'. They are redefining success measured by personal fulfillment, not just the bottom line. Community is their catalyst.

Click here to visit their website. 



April 7th: Thomas Tucker on Virtual Reality

Join us Friday at 12PM to listen to Thomas Tucker, the SOVA Associate Professor and Chair of Creative Technologies MFA, talk about virtual reality. 

Thomas Tucker received his BFA from Kansas City Art Institute and his MFA from School of the Art Institute of Chicago where he was a Joan Mitchell MFA grant recipient. He has been evolving complex drawings into animation/kinetic sculptural pieces using 3D software and sound design for over a decade.

 Prof. Tucker has been involved in many projects including: dealing with body mechanics using motion capture, using technology to create a responsive virtual heritage environment in collaboration with art historians, using animation to describe internal organ movements in collaboration with bimolecular imaging specialists, helping city councilmen visualize new traffic simulations and designing serious games.
Visit his website here.
Visit SOVA's website here.